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https://mp.weixin.qq.com/s/ocI98suL9mhuAbT18PtDug
问:Wwise里能控制音效倍速吗?就是游戏战斗动画2倍速播放的时候,音效也需要2倍速,可以在Wwise里设置这个功能不?
答:可以使用Wwise Time Stretch 效果器(免费) https://www.audiokinetic.com/zh/library/2018.1.11_6987/?source=Help&id=wwise_time_stretch_plug_in
问:武器碰撞enemy,还有一些collider,怎么切换材质?raycast要怎么设置?
答:在武器上挂个trigger ,然后在OnTriggerEnter()里面检测撞到的是什么物体,根据物体的tag来setswitch。
攻击判定不是用raycast做的,所以用脚步一样的方式肯定不行(脚步射线是固定方向,往下的),得看那个项目用哪种方式做的命中检测,然后在那边的逻辑里去做switch。
通过Wwise和Puredata完成音效设计,并部署至Unity项目中
https://www.bilibili.com/video/BV1MB4y1u76b?share_source=weixin_web&share_times=1
https://mp.weixin.qq.com/s/tlWDLbJm6h0cO3uuNV9h0g
https://mp.weixin.qq.com/s/MqhCaMWHzKM5PebxB1-fSA