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https://live.bilibili.com/h5/22636118?broadcast_type=0&is_room_feed=0&share_source=weixin_moments&share_medium=iphone&bbid=2a287d983585283d2ff1fdf92408a490&ts=1630312280
问:在流式动态地图加载的情况下,如果有大面积的multiposition配置会不会受加载影响?
我们的音频资源大概率是要跟地图的block模块进行同步加载卸载的,不可能一整个大地图全部加载进去
答:我们暂定全加载然后走嘘声部,如果还是消耗大,再做距离检测加载
问:武器碰撞enemy,还有一些collider,怎么切换材质?raycast要怎么设置?
答:在武器上挂个trigger ,然后在OnTriggerEnter()里面检测撞到的是什么物体,根据物体的tag来setswitch。
攻击判定不是用raycast做的,所以用脚步一样的方式肯定不行(脚步射线是固定方向,往下的),得看那个项目用哪种方式做的命中检测,然后在那边的逻辑里去做switch。
https://mp.weixin.qq.com/s/tlWDLbJm6h0cO3uuNV9h0g
https://mp.weixin.qq.com/s/MqhCaMWHzKM5PebxB1-fSA
https://mp.weixin.qq.com/s/BOIb6x3jl8g5qCFkMk1qjQ